11/DEC/13

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amedeus8's gameplay for Super Mario Sunshine (GC)
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amedeus8 played Super Mario Sunshine

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amedeus8 said...
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So as I prepared to bring this run up to 2/3 completion, a thing happened. My Wave Bird's C-Stick started acting wonky, again. It's been known to do this on occasion - where I let go of the stick, but it thinks it's still being held for awhile (my wired controller does it with the Control Stick, and far more often).

Of course, this hasn't stopped me. In fact, I got used to it almost uncomfortably quickly. It simply feels as though I'm still dealing with the camera from Mario 64. With this added challenge, I still aim to finish this game to full 100% completion between the 20th and the 23rd.

Most of the most painful portions are complete, and there's only one FLUDDless "secret" stage to go, and it's the Pianta Village one, so I'm not too worried about that. Now, Delfino Plaza's lily pad ride and pachinko game, on the other hand...
Super Mario Sunshine

Super Mario Sunshine (GC)

Genre/Style: Action/3D Platform
Release Date: 27/AUG/02
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I had the same problem with the controls and in the manual it says that happens if you boot the game holding it down on a position beside the dead zone. So the game will work as your given position is the dead zone.
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